Game On: Unleash Fun with Top Travel Games​

Solo card games


Klondike

Setup:

  1. Shuffle a standard deck of 52 cards.
  2. Deal out seven piles of cards, with the first pile having one card, the second pile having two cards, the third pile having three cards, and so on, until the seventh pile has seven cards. The top card of each pile is face up, while the rest are face down.
  3. Place the remaining cards face down to form the draw pile.

Gameplay:

  • The goal is to move cards onto the foundation piles in ascending order, starting with Ace and ending with King. You can build on the foundation piles in the following way:
    • For the foundation pile of hearts, the first card played must be the Ace of Hearts. You can then play the 2 of Hearts, followed by the 3 of Hearts, and so on.
    • The same rule applies to the foundation piles for diamonds, clubs, and spades.
  • In the tableau (the seven piles of cards), you can build downward in alternating colors (red and black) and descending order. For example, you can place a black 10 on a red Jack, followed by a red 9, and so on. You can move a sequence of cards if they are in descending order and have alternating colors.
  • You can also move cards to empty tableau spaces. A King (or a sequence of cards ending with a King) can be moved to an empty tableau space.
  • Cards from the draw pile can be drawn one at a time. If a card can be played onto the foundation piles or onto the tableau piles, you can make the move. If not, the drawn card goes to a waste pile (a separate pile where you can only see the top card).
  • You can go through the draw pile as many times as needed.
  • If you’ve moved all the cards to the foundation piles in ascending order and by suit, you win the game. If you can’t make any more moves and there are no more cards in the draw pile, the game is over, and you lose.

Two players


War

Setup:

  • Use a standard 52-card deck. Shuffle the deck thoroughly.

Gameplay:

  • Deal all the cards evenly between the two players. Each player should have their own stack of cards, face down.
  • Both players simultaneously reveal the top card of their stack and place it face-up in the center. The player with the higher-ranking card wins the round and takes both cards, placing them at the bottom of their own stack.
  • The ranking of cards in War is based on their face value, with Aces being the highest and 2s being the lowest. Suits do not matter in this game.
  • If there’s a tie (both players reveal cards of the same rank), it’s time for “war.” Each player places three face-down cards on top of the face-up card they just played. Then, both players simultaneously reveal the fourth card. The player with the higher-ranking fourth card wins all the cards in the center, including those from the previous “war.”
  • If there’s another tie during a “war” (both players reveal the same fourth card rank), the process of adding three more face-down cards and revealing a fifth card continues until there’s a clear winner. The winner takes all the cards.
  • The game continues until one player has won all the cards. That player is declared the winner.

Spit

Setup:

  • Use a standard 52-card deck.
  • Shuffle the deck and deal the entire deck evenly between the two players. Each player should have their own stack of cards
  • Gameplay:
  • Both players simultaneously take the top five cards from their own stacks and place them face down in a row in front of them. These face-down cards are your “spit piles.”
  • The remaining cards are kept as your stockpile, face down.
  • Players say “Spit!” and start the game.
  • The center of the table should have two piles, one for each player. These start with one face-up card each.
  • Players simultaneously flip over the top card from their spit piles and place them face-up in the center.
    • Players then take turns playing cards from their spit piles onto either of the center piles, following these rules:
    • Cards can be played in ascending or descending order.
    • You can only play a card on the center piles if it is exactly one value higher or lower than the top card of the pile you want to play on.
    • You can play cards on either of the center piles, switching between them as needed.
    • If both players get stuck and cannot make any legal moves on the center piles, they can simultaneously yell “Spit!” and each take a card from their own stockpile, placing it face-up in the center to continue the game.
  • Keep playing and moving cards to the center piles as long as you can make legal moves.
  • When a player successfully plays all the cards from one of their spit piles, they can continue playing cards from the other pile.
  • If a player exhausts both of their spit piles, they can start playing cards from their stockpile.

Winning:

The first player to successfully play all their cards from both their spit piles and their stockpile is the winner. The game can also end in a tie if both players are unable to make any more moves.


Three or More Players


Go fish

Setup:

  • Use a standard 52-card deck for 4 or more players. For 2 or 3 players, remove some cards to ensure that the deck can be divided evenly among the players (e.g., use a deck with 36 cards for 3 players).

Gameplay:

  • Dealing: The dealer shuffles the deck and deals 5 cards to each player if t1here are 4 or more players. If there are fewer than 4 players, each player receives 7 cards.
  • Starting Player: The player to the left of the dealer goes first.
  • Turn Sequence: Players take turns clockwise. On your turn, follow these steps:
    a. Ask for a Card: Choose a rank (e.g., “Do you have any Queens?”). You must have at least one card of that rank in your hand to make a request.
    b. Request from a Player: Ask any one opponent for a specific rank of card. If the player has at least one card of that rank, they must give all of them to you. If not, they say, “Go Fish!” and you must draw a card from the central pile (the “fish”).
    c. Set Aside Completed Sets: If you receive cards from another player that complete a set of four, place those four cards face up in front of you.
    d. End Your Turn: Your turn ends after you either collect a card from an opponent or draw a card from the central pile.
  • Go Fish: If you ever need to draw a card because an opponent doesn’t have the card you asked for, you must draw from the central pile. If the drawn card is the rank you asked for, you get another turn. If not, your turn ends, and the next player goes.

Winning: The game continues until all sets of four cards have been collected. The player with the most sets of four wins the game. If playing with younger children or for a quicker game, you can set a time limit and declare the player with the most sets at the end of that time as the winner.


Old Maid

Setup:

  • Remove one Queen (or a designated card) from the deck. This card will be the “Old Maid.” If you’re using a special Old Maid deck, it should already include the Old Maid card.
  • Shuffle the remaining 51 cards thoroughly.

Gameplay:

  • Deal all the cards evenly among the players. Some players may have one more card than others; this is okay.
  • Players should look at their own cards and remove any pairs they have from their hand (two cards of the same rank, such as two 7s, two Kings, etc.). These pairs are set aside face-up in front of the player.
  • The player to the dealer’s left goes first. They select a card from the player to their right without looking at it.
  • If the drawn card forms a pair with a card in their hand, they must put down the pair. If not, they keep the card.
  • Play continues clockwise, with each player taking a card from the player to their right and checking for pairs. If they form a pair, they place it down; otherwise, they keep the card.
  • The game continues until all pairs have been formed and placed face-up in front of the players.
  • The player left with the “Old Maid” card at the end of the game loses.

Winning: The player who successfully avoids being left with the “Old Maid” card is the winner.


Drinking Games please drink responsibly!


“Screw Your Neighbour”

Setup:

  • Gather a group of friends and sit around a table.
  • Shuffle the deck of cards thoroughly.

Rules:

  • The objective of the game is not to be the player with the lowest card at the end of each round.
  • Deal one card to each player, starting with the player to the dealer’s left. The dealer should not look at their own card.
  • Players can look at their own cards but must keep them secret from the other players.
  • Beginning with the player to the left of the dealer and going clockwise, each player can take one of the following actions:
    • Pass: The player can choose to do nothing and simply pass the turn to the next player.
    • Swap: The player can choose to swap their card with the player to their left. Both players must show their cards to each other before swapping.
    • Peek: The player can choose to look at the card of the player to their left without revealing their own card. However, they cannot take any other action this turn.
    • Stay: The player can choose to stay with their current card, ending their turn.
  • After a player has taken their turn, the next player in clockwise order gets a chance to take their turn.
  • The round ends when a player decides to stay. At this point, all players reveal their cards.
  • The player with the lowest card (2 being the lowest and Ace being the highest) in the round must drink. If there’s a tie for the lowest card, all players with the lowest card must drink.
  • The dealer for the next round rotates to the left, and the game continues with a new round. The dealer should not look at their card until it’s their turn.
  • The game can be played for a predetermined number of rounds or until players decide to stop.

Ring of Fire

Setup:

  • Gather your friends and sit in a circle around a table.

Rules:

  • Spread the deck of cards face-down in a circle around the King’s Cup.
  • Each card in the deck corresponds to a specific action or rule. Here are the common rules associated with each card:
    • Ace (A): Everyone drinks. You can choose to have a sip of your drink or set a predefined amount of time (e.g., 5 seconds) for everyone to drink continuously until the time is up.
    • 2: Choose someone to take a drink.
    • 3: You take a drink.
    • 4: Everyone reaches for the floor (the last one to do so drinks).
    • 5: The person who drew the card drinks.
    • 6: Everyone at the table drinks.
    • 7: Everyone must raise their hand, and the last one to do so drinks.
    • 8: Choose a drinking buddy. Whenever you drink, they drink, and vice versa.
    • 9: Start a rhyme. The person who drew the card starts by saying a word, and the players continue around the circle, each adding a word to the rhyme. The first person to mess up the rhyme or hesitate drinks.
    • 10: Choose a category (e.g., types of fruit, movie titles). Everyone must go around the circle, naming items from that category. The first person to hesitate or repeat something already said drinks.
    • Jack (J): Everyone must salute the person who drew the card. The last one to do so drinks.
    • Queen (Q): The person who drew the card becomes the “Question Master.” They can ask anyone a question, and that person must respond with another question. If they fail to do so or hesitate, they drink. The Question Master retains their status until another Queen is drawn.
    • King (K): Pour a portion of your drink into the King’s Cup. The person who draws the fourth King must drink the entire contents of the King’s Cup.
  • Continue drawing cards and following the associated rules until all the cards have been drawn.
  • The game typically ends when all the cards have been used, but you can continue playing by reshuffling the cards.
  • Keep in mind that “Ring of Fire” can lead to excessive drinking, so please drink responsibly and know your limits. Make sure to have non-alcoholic beverages available for those who choose not to drink alcohol.
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